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It's the speed though I don't know why, because I'm not usually left behind with Supernova still.
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Yes comparing Warhawk with 4 med pulse,4xLRM15 with about 2k missiless to Supernova with 4 med pulse, top engine and 4xLRM20A and little more missiless.( I cant remember exact amounts, maybe 1700 for Warhawk and 2k for Supernova) Based on 400 and 200 games Warhawk wins clearly more. Also what's mediocre about the Mad Dog for LRM boating? Its pretty much the best quirked Clan heavy for LRMs and fits loadouts for them very well, the high mounted cockpit and good speed allow it to ridge peek extremely well to get its locks without being spotted. Absoltely never consider Highlander IIC B for lurming.īut why would you recommend a Warhawk over a Supernova? The Supernova generalyl has 4 ALRM20s and 4 MPLs while the Warhawk is stuck with just 4 LRM15s with no artemis and the 4 lasers. Definetly recommend Warhawk over Supernova though. I would rate Warhawk much over Supernova A, but it's there as well.
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#Clan lord online gameplay plus
Outside of heavies there's Artic Wolf with 9 missile hardpoints, great for 9xLRM5, and classic Warhawk B for 4xLRM15 plus 4 med pulse. I hope most people won't even consider Hellbringer with LRMs, same thing with Ebon. I guess Orion IIC can be good, it has tonnage, decent hardpoints and it can take perfectly sized engine, don't have experience with that myself. Summoner is a bit lacking of tonnage but it has nice spread quirks with 5 missile hardpoints, it's a bit of curiosity but it can have it's own way. Mad dog is medicore, and Night Gyr requires taking other weapons which don't compliment the LRMs. You can even swap over to dual ATM12s if you find that yourself in the 120-300m range bracket more often than not. I wouldn't recommend anything else over the Mad Dog for LRM boating on clan side. At the same time it holds a respectable payload that is heavily boosted by the omnipod set quirks so that your LRM20s are practically LRM25s. Mad Dog has good speed to stick with the team and is generally slightly faster to help it reposition, unlike assault mechs or the Nova Cat/Night Gyr. Due to having 40 LRMs firing at once with no ghost heat you can punch through AMS without much problem. The small pulse lasers in the arms let you shoot at light mechs that come to get you, potentially running them off so that you can use your LRMs against them as they try to escape. The high cockpit allows you to peek over cover and get a lock without exposing much of your mech so you don't get noticed and can get your own locks.
#Clan lord online gameplay upgrade
Mad Dog Prime with 2 LRM 20s with artemis upgrade along with 4 small pulse lasers and CAP.